In this first lesson of my tutorial series, we'll look into setting up a complete development environment for game development using C++, Win32, and Microsoft DirectX 11. Now, some of you might be ...
Debugging a captured frame is usually a real challenge in comparison with debugging C++ code. We are dealing with hundreds of thousands of more, pixels that are produced, and in addition, there might ...
Just worked through a great DirectX tutorial. By far the best I have been able to find. This is not a URL, but I thought it was a great ressource anyway. I bought a book several months ago called ...