There are some games where you can see the monster coming and still make the stupid decision to keep moving forward. Alien: ...
Space.com on MSN
'Alien Isolation 2' creative director talks upping the scare factor for the sequel (interview)
After a decade of waiting, Creative Director Al Hope says Alien Isolation 2 "feels like coming home".
Creative Assembly could strike gold again with this follow-up to their fan-favourite, film-inspired game … if you’re brave enough to venture outdoors ...
Creative Bloq on MSN
Alien: Isolation 2 continues the original 1979 film's aesthetic but takes the horror outside
My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi ...
Creative Assembly’s lead designer, Al Hope, understood this and placed players in 2014 with “Alien Isolation ” in a far more ...
Alien: Isolation 2 is digging into Ridley Scott's original vision while using 20th Century's archive to build something new.
Looking back at the first game, length was often the only major complaint people had about it, and now, with Alien: Isolation ...
Established in May 2013, Geek Culture is Southeast Asia’s leading independent news, movies, entertainment, pop culture, tech ...
While the trailer stops short of announcing a release date or even a release window, Alien: Isolation 2 has now been confirmed for PlayStation 5, Xbox Series X/S, and PC via Steam, and can now be ...
Isolation 2 team are restricted their sources to the original game and the first film, ignoring everything else in the horror ...
Few monsters manage to terrify me. Demons and ghosts do absolutely nothing for me, and while home invasion and crazed serial killers get a reaction out of me, it never lasts. Sure, there are instances ...
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